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imokya / GLSL-Noise.md
Created November 16, 2022 06:46 — forked from patriciogonzalezvivo/GLSL-Noise.md
GLSL Noise Algorithms

Generic 1,2,3 Noise

float rand(float n){return fract(sin(n) * 43758.5453123);}

float noise(float p){
	float fl = floor(p);
  float fc = fract(p);
	return mix(rand(fl), rand(fl + 1.0), fc);
}
/*
* Javascript EXIF Reader 0.1.4
* Copyright (c) 2008 Jacob Seidelin, cupboy@gmail.com, http://blog.nihilogic.dk/
* Licensed under the MPL License [http://www.nihilogic.dk/licenses/mpl-license.txt]
*/
var EXIF = {};
(function() {